Gamification for the New Era
Today, on the 31st of October 2025, the routine schedule for teachers at SMK Kesehatan Bantul includes a Learning Community Session. Our school holds a monthly Learning Community Session where teachers listen to the guest speaker and later practice together. The aim is to share perceptions with teachers on new current teaching methods, which each year provide new insights.
For today specifically, the topic was “Belajar Seru dan Bermakna: Menerapkan Pembelajaran Mendalam Melalui Kahoot dan ZEP dari Balai Teknologi Komunikasi Pendidikan DIY”. The guest speaker shares how to use gamification for everyday lessons using Kahoot and ZEP. The teachers also got to taste how it works by playing with the guest speaker. First was Kahoot, and the next one was ZEP.
For Kahoot, the teachers had to look at the projector for the questions that were shown from the guest speaker's PowerPoint. After that, teachers had to answer from their own devices and adjust to the answer options displayed on the projector screen. Then, move to ZEP. Teachers had to move their character to answer questions, but beware of the obstacle in the game, because it will restart at the starting line. There was something slightly different between these two gamification websites. The display for Kahoot, just like an ordinary quiz. Meanwhile, for ZEP, their display is like a game that students these days would like.
Through this session, teachers gained new insight into how to use gamification. Furthermore, teachers could find more fun, engaging, and exciting learning lessons for students by using gamification, such as Kahoot and ZEP. Hopefully, from this activity and this new experience, teachers can apply creative teaching methods, making the learning process more enjoyable and effective for students.
Written by: Sheila Vania


0 Comments:
Posting Komentar